Dark forest

I finally finished another personal 3d project.
I was making an empty dark forest scene, but my friend David Tousek provided those characters and it added a little bit of a story into the whole thing.
It was all made in Softimage (except characters), rendered with Arnold (116 billion polygons, but only 170 million unique) and comped in Nuke.

Milan vasek darkforest final
Milan vasek darkforest clay
Milan vasek darkforest wire